Evolution of Game Server Architectures: From Early MUDs to Modern Action MMOs
This article traces the historical progression of game server architectures—from simple HTTP‑based servers for low‑interaction mobile games, through the first‑generation MUDOS engine, second‑generation database‑driven designs, third‑generation seamless world nodes with dynamic load balancing, to specialized Battle.net, casual, and modern action MMO server models—highlighting the technical motivations and challenges at each stage.
