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Texture Compression

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ByteFE
ByteFE
Apr 23, 2024 · Game Development

Technical Overview of SAR Creator for Interactive Scene Development

This article provides a comprehensive guide to SAR Creator, a TypeScript‑based interactive solution used for building 2D/3D game scenes, covering workflow, asset creation, canvas adaptation, bundle splitting, texture compression, script lifecycle, dynamic loading, and configuration for ByteDance's Spring Festival activities.

Game DevelopmentPrefabSAR Creator
0 likes · 22 min read
Technical Overview of SAR Creator for Interactive Scene Development
DeWu Technology
DeWu Technology
May 13, 2022 · Game Development

Design and Implementation of a PBR Material Editing Tool for the Filament Engine

The article presents a Filament‑based PBR material editor that unifies PC and mobile workflows by providing real‑time ImGui previews, JSON‑driven persistence, model optimization, texture compression, and export/import of mobile‑ready material packages, thereby lowering authoring barriers, accelerating iteration, and ensuring visual consistency across platforms.

CFilamentJSON
0 likes · 19 min read
Design and Implementation of a PBR Material Editing Tool for the Filament Engine
DaTaobao Tech
DaTaobao Tech
Mar 16, 2022 · Game Development

Texture Compression Techniques and Performance in WebGL and Mobile Games

Texture compression dramatically reduces memory and CPU decode costs while allowing GPUs to read data directly, making formats such as ETC1/2, ASTC, PVRTC and S3TC essential for WebGL and mobile game graphics, though developers must manage lossy quality, size constraints, and platform support.

Game DevelopmentKTXPerformance
0 likes · 12 min read
Texture Compression Techniques and Performance in WebGL and Mobile Games
Kuaishou Tech
Kuaishou Tech
Jan 11, 2022 · Mobile Development

Texture Compression Technique for Mobile Effects: Removing Hollow Areas to Reduce Memory Usage

This article presents a texture compression method that eliminates hollow (alpha‑zero) regions by reorganizing textures into macro‑blocks, storing index maps for reconstruction, and demonstrates significant memory savings and unchanged visual quality on mobile devices, even after video encoding.

ShaderTexture CompressionVideo Effects
0 likes · 8 min read
Texture Compression Technique for Mobile Effects: Removing Hollow Areas to Reduce Memory Usage
Kuaishou Large Model
Kuaishou Large Model
Jan 7, 2022 · Mobile Development

How to Cut Mobile Texture Memory by 75% with Macro‑Block Compression

This article presents a macro‑block based texture compression technique that removes hollow (alpha‑zero) regions from textures, dramatically reduces memory usage on mobile devices, and restores the original visual quality during rendering, even after video encoding.

OpenGLTexture Compressionmacro block
0 likes · 11 min read
How to Cut Mobile Texture Memory by 75% with Macro‑Block Compression
Tencent IMWeb Frontend Team
Tencent IMWeb Frontend Team
Jun 17, 2021 · Game Development

How to Optimize Loading Speed, CPU, and Memory in Cocos Creator Games

This article shares practical techniques for improving Cocos Creator game performance by reducing black‑screen time, minimizing CPU draw‑calls, and managing memory through resource compression, atlasing, cache modes, node pooling, and texture compression, all illustrated with step‑by‑step examples and screenshots.

CPU OptimizationCocos CreatorGame Performance
0 likes · 17 min read
How to Optimize Loading Speed, CPU, and Memory in Cocos Creator Games
AntTech
AntTech
Apr 3, 2020 · Frontend Development

Optimizing 3D WebGL Performance for Alipay's Spring Red Envelope Project

During Alipay's massive Spring Red Envelope campaign, the frontend team introduced WebGL 3D scenes and particle effects, tackling memory, transmission size, and rendering performance through model reduction, texture compression, GLB packaging, progressive loading, and GPU‑based particle optimizations to achieve stable, low‑latency user experiences.

3D graphicsParticle SystemsTexture Compression
0 likes · 19 min read
Optimizing 3D WebGL Performance for Alipay's Spring Red Envelope Project