Design and Optimization of a High‑Throughput Long‑Connection Service for Live Streaming
The article details a Golang‑based high‑throughput long‑connection service for live‑streaming, describing its five‑layer architecture, multi‑protocol support, load‑balancing, message‑queue decoupling, aggregation with brotli compression, multi‑region deployment, priority channels, and future enhancements for observability and intelligent endpoint selection.