Tag

Graphics Rendering

1 views collected around this technical thread.

OPPO Kernel Craftsman
OPPO Kernel Craftsman
Aug 11, 2023 · Game Development

FidelityFX Super Resolution 1.0: Technical Analysis and Implementation

The article delivers an in‑depth technical dissection of AMD’s FidelityFX Super Resolution 1.0, detailing the EASU spatial upscaling pipeline—its Lanczos2‑based polynomial fitting, 12‑point sampling, gradient calculations, and edge handling—and the RCAS contrast‑adaptive sharpening stage, while also outlining mobile‑friendly optimizations such as half‑precision arithmetic and reduced texture fetches.

EASUFSR 1.0GPU programming
0 likes · 6 min read
FidelityFX Super Resolution 1.0: Technical Analysis and Implementation
Kuaishou Tech
Kuaishou Tech
Mar 14, 2022 · Game Development

Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples

This article explains how noise algorithms such as Perlin, FBM, and Worley can complement Physically Based Rendering (PBR) to overcome its limitations, presenting theoretical background, shader implementations, and visual results that demonstrate more realistic and dynamic textures for graphics applications.

Graphics RenderingNoise AlgorithmsPBR
0 likes · 11 min read
Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples
Taobao Frontend Technology
Taobao Frontend Technology
Dec 2, 2019 · Frontend Development

How GCanvas Boosts Cross‑Platform Graphics Performance for Front‑End Developers

GCanvas is a lightweight, W3C‑compliant graphics engine that evolved from H5 acceleration to server‑side rendering, offering front‑end developers high‑performance canvas rendering, extensive platform support, and detailed optimization techniques such as JSBinding and Metal integration.

GCanvasGraphics RenderingJSBinding
0 likes · 9 min read
How GCanvas Boosts Cross‑Platform Graphics Performance for Front‑End Developers