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Code Wrench
Code Wrench
Mar 4, 2026 · Backend Development

How to Build a 50‑Player Real‑Time Battle Server in Go: Architecture & Performance

This article explains how to design a Go‑based backend for a 50‑player real‑time battle game, covering concurrency models, GC tuning, matching algorithms, fixed‑frame loops, AOI optimization, KCP networking, and performance‑boosting techniques such as object pooling and command batching.

Game BackendGoPerformance Optimization
0 likes · 8 min read
How to Build a 50‑Player Real‑Time Battle Server in Go: Architecture & Performance
Tencent Cloud Developer
Tencent Cloud Developer
Sep 2, 2019 · Industry Insights

How to Turn a Solo Mini‑Game into a Multiplayer Hit with Cloud‑Based Engines

The article outlines the challenges of creating multiplayer mini‑games—such as matchmaking, network communication, and stateful deployment—and presents a cloud‑based solution that abstracts room management, online matching, frame‑sync and state‑sync APIs, enabling developers to add real‑time battles to their games within minutes.

Game Backendcloud developmentmini games
0 likes · 16 min read
How to Turn a Solo Mini‑Game into a Multiplayer Hit with Cloud‑Based Engines
dbaplus Community
dbaplus Community
Feb 1, 2018 · Databases

Building a Reliable Geo‑Active Dual‑Active Architecture for Massive Online Games

This article details a two‑stage approach for creating a geo‑distributed active‑active infrastructure for large‑scale games, covering a pseudo active‑active design with private lines and smart DNS, followed by a true active‑active solution using Redis Sentinel and MySQL clustering with performance comparisons.

Active-ActiveGame BackendMySQL Cluster
0 likes · 8 min read
Building a Reliable Geo‑Active Dual‑Active Architecture for Massive Online Games
ITPUB
ITPUB
Mar 17, 2016 · Game Development

Key Erlang Performance Tips for Scalable Game Backend Development

This article shares practical Erlang optimization techniques for game back‑ends, covering node architecture choices, efficient message broadcasting, caching strategies, process design, code conventions, automation, monitoring, and profiling tools to improve performance and maintainability.

ErlangGame BackendMessage broadcasting
0 likes · 8 min read
Key Erlang Performance Tips for Scalable Game Backend Development
Baidu Tech Salon
Baidu Tech Salon
Jun 9, 2014 · Game Development

Build vs Buy: Key Considerations for Mobile Game Backend Development

When deciding whether to build or buy a mobile game backend, evaluate the backend’s impact on gameplay, your team’s expertise and resource availability, the long‑term maintenance and update commitments, risk tolerance, and budget constraints to choose the most scalable, cost‑effective solution.

Backend ArchitectureGame BackendScalability
0 likes · 9 min read
Build vs Buy: Key Considerations for Mobile Game Backend Development