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Game Architecture

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Tencent Cloud Developer
Tencent Cloud Developer
Apr 8, 2018 · Game Development

WeChat Mini-Game Architecture Design and Development Guide

The guide outlines a scalable, globally unified architecture for WeChat mini-games—combining stateless compute layers with CLB, auto-scaling, a star-router model for peer communication, and horizontally-sharded storage using Tencent Cloud’s DCDB or TCaplus to handle rapid viral growth.

Database ClusteringGame ArchitectureGame development
0 likes · 9 min read
WeChat Mini-Game Architecture Design and Development Guide
Architecture Digest
Architecture Digest
Feb 4, 2018 · Game Development

Understanding Entity‑Component‑System (ECS) Architecture in Game Development

This article explains the origins, design principles, advantages, and trade‑offs of the Entity‑Component‑System (ECS) pattern in game development, illustrating how moving logic from Components and Managers into Systems can improve modularity, cache friendliness, and multithreading while highlighting potential pitfalls and decoupling strategies.

Component SystemECSGame Architecture
0 likes · 9 min read
Understanding Entity‑Component‑System (ECS) Architecture in Game Development