Getting Started with WebXR and AR using A‑Frame and Mind‑AR
This guide introduces WebXR’s 3DoF/6DoF concepts, walks through building a basic A‑Frame scene, then shows how to add Mind‑AR face‑tracking with WebAssembly, WebGL2/WebGPU and event listeners, and even wraps it in a React component, outlining the three core steps for creating performant web‑based AR experiences.