Understanding the Metaverse: Origins, Hype, Definition, and Underlying Technologies
The article traces the Metaverse from its literary origin in Neal Stephenson's 1992 novel, explains the current investment frenzy by major tech firms, defines the concept through examples like the Oasis and Roblox's eight attributes, and outlines the key technologies—5G, edge computing, VR/AR/MR, blockchain, and AI—required to realize it while highlighting cost challenges.
Metaverse
The term "Metaverse" first appeared in Neal Stephenson's 1992 novel Snow Crash , where a parallel network world called the "Metaverse" was described as a digital counterpart to reality, giving each person a virtual avatar.
Metaverse – Capital's Carnival
2021 was dubbed the "Metaverse year," with tech giants such as Meta (formerly Facebook), Microsoft, Tencent, and ByteDance pouring resources into the concept, filing related trademarks, acquiring VR startups, and launching Metaverse‑related games and platforms.
What Is the Metaverse?
The closest existing example is the "Oasis" from the film Ready Player One , a fully immersive virtual world where users experience sight, sound, touch, smell, taste, and even sexual stimulation via VR devices; Roblox’s prospectus defines eight essential attributes of a true Metaverse product: identity, friends, immersion, low latency, diversity, ubiquity, economic system, and civilization.
Current games meet only a subset of these criteria; while identity, social features, and basic economies exist, true low‑latency immersion, ubiquitous access, and a mature civilization remain distant goals.
Metaverse Technical Stack
Realizing the Metaverse relies on several emerging technologies: 5G and edge computing to achieve low latency; VR/AR/MR and advanced chipsets for immersive experiences; blockchain to provide trustworthy identity and economic systems; and artificial intelligence to support diverse content, civilization building, and intelligent services.
Although none of these technologies are perfect, they have reached a level of maturity sufficient for early‑stage applications.
The biggest remaining hurdle is cost: building a universe must become cheap enough for anyone to access anytime, anywhere.
References
https://m.jiemian.com/article/6569570.html https://www.ithome.com/0/567/023.htm https://m.huxiu.com/article/454970.html https://m.huxiu.com/article/449944.html
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