Common Design Patterns in Python
This article lists and briefly explains fifteen common Python design patterns, including Singleton, Factory, Abstract Factory, Builder, Prototype, Adapter, Decorator, Proxy, Observer, Strategy, Template Method, Iterator, Chain of Responsibility, Command, and State, helping developers understand their purposes and usage.
1. Singleton Pattern: ensures a class has only one instance and provides a global access point.
2. Factory Pattern: uses factory methods to create objects instead of direct instantiation, determining the type based on parameters.
3. Abstract Factory Pattern: provides an interface or abstract class to create families of related objects without specifying concrete classes.
4. Builder Pattern: constructs complex objects step by step, separating construction from representation, allowing the same process to create different representations.
5. Prototype Pattern: creates new objects by copying existing ones rather than instantiating new classes.
6. Adapter Pattern: converts one class's interface into another that clients expect, enabling incompatible interfaces to work together.
7. Decorator Pattern: dynamically adds additional responsibilities to an object without modifying its interface.
8. Proxy Pattern: provides a surrogate for another object to control access and add pre/post-processing.
9. Observer Pattern: defines a one-to-many dependency so that when one object changes state, all its dependents are notified and updated automatically.
10. Strategy Pattern: defines a family of algorithms, encapsulates each one, and makes them interchangeable, allowing algorithm variations independent of clients.
11. Template Method Pattern: defines the skeleton of an algorithm, leaving some steps to be implemented by subclasses.
12. Iterator Pattern: provides a way to access elements of an aggregate object sequentially without exposing its underlying representation.
13. Chain of Responsibility Pattern: decouples sender and receiver by passing a request along a chain of handlers until one handles it.
14. Command Pattern: encapsulates a request as an object, allowing parameterization of clients with different requests.
15. State Pattern: allows an object to alter its behavior when its internal state changes, appearing as if it changed its class.
Test Development Learning Exchange
Test Development Learning Exchange
How this landed with the community
Was this worth your time?
0 Comments
Thoughtful readers leave field notes, pushback, and hard-won operational detail here.